`script/clippy` denies warnings, so a single failing crate takes the gate down for everything that depends on it — which meant nobody was seeing new lints either. Four passes, because each fix unblocks crates the previous pass could not reach: 76 findings, then 32, then 11, then 5. Most of it is mechanical and was applied from rustc's own machine-applicable spans rather than by hand: 29 float literals needing an explicit `f32` (a future-compat lint that becomes a hard error), redundant references in format-family arguments, a `drain(..).collect()` that is `mem::take`, a `clone` on a `Copy` type, manual `Option::filter`. The rest needed reading. `quick_xml` renamed `unescape_value` to `normalized_value`, which takes an XML version — `Implicit1_0` is the right one, since SVG carries no declaration and that is precisely the "assume 1.0" case the old method covered. `criterion::black_box` moved to `std::hint`. `rand`'s `choose_multiple` is now `sample`. Protobuf `from_i32` is `TryFrom`, taken as `try_from(..).ok()` where the caller wanted an `Option` so the semantics do not shift. One is deliberately not fixed. `open_ai`'s `RequestError` carries the response `HeaderMap`, which is what makes the Err variant large; boxing it is the real fix but the variant is built and matched across several crates, so that is an API change and not something to slip into a lint pass. It carries a scoped allow that says so. Co-Authored-By: Claude Opus 5 <[email protected]>
81 lines
2.1 KiB
Rust
81 lines
2.1 KiB
Rust
#![cfg_attr(target_family = "wasm", no_main)]
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use gpui::{
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App, Bounds, Context, MousePressureEvent, PressureStage, Window, WindowBounds, WindowOptions,
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div, prelude::*, px, rgb, size,
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};
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use gpui_platform::application;
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struct MousePressureExample {
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pressure_stage: PressureStage,
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pressure_amount: f32,
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}
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impl Render for MousePressureExample {
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fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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div()
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.flex()
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.flex_col()
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.gap_3()
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.bg(rgb(0x505050))
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.size(px(500.0))
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.justify_center()
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.items_center()
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.shadow_lg()
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.border_1()
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.border_color(rgb(0x0000ff))
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.text_xl()
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.text_color(rgb(0xffffff))
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.child(format!("Pressure stage: {:?}", self.pressure_stage))
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.child(format!("Pressure amount: {:.2}", self.pressure_amount))
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.on_mouse_pressure(cx.listener(Self::on_mouse_pressure))
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}
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}
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impl MousePressureExample {
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fn on_mouse_pressure(
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&mut self,
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pressure_event: &MousePressureEvent,
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_window: &mut Window,
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cx: &mut Context<Self>,
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) {
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self.pressure_amount = pressure_event.pressure;
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self.pressure_stage = pressure_event.stage;
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cx.notify();
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}
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}
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fn run_example() {
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application().run(|cx: &mut App| {
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let bounds = Bounds::centered(None, size(px(500.), px(500.0)), cx);
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cx.open_window(
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WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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..Default::default()
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},
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|_, cx| {
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cx.new(|_| MousePressureExample {
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pressure_stage: PressureStage::Zero,
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pressure_amount: 0.0,
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})
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},
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)
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.unwrap();
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cx.activate(true);
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});
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}
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#[cfg(not(target_family = "wasm"))]
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fn main() {
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run_example();
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}
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#[cfg(target_family = "wasm")]
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#[wasm_bindgen::prelude::wasm_bindgen(start)]
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pub fn start() {
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gpui_platform::web_init();
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run_example();
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}
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