# WAI Extension: Object-Based Spatial Audio (DRAFT) > Status: **PROMOTED 2026-06-13** — canonical copy at > `extensions/spatial-audio.md` (site mirror `src/pages/extensions/`). > This is the working draft it came from; edit the canonical copy. > Reference impl: `wai-rs` `audio_scene`; corpus: `audio-conformance/`; > live sink: wai.transaction.science/audio. Keywords **MUST**, **MUST NOT**, **SHOULD**, **MAY** are RFC 2119/8174. ## 1. Scope and model A `wai.audio.scene` object describes a set of **audio objects** — each a content-addressed source plus a position trajectory and gain — that a sink renders to *its own* speaker layout. Today's audio ships a fixed channel mix (stereo, 5.1); this ships the scene and lets the sink make the mix it can actually play. It is lever 3 (instructions-at-the-sink) for hearing. In scope: the scene container, the deterministic mixdown render contract, the **mixdown-equivalence** conformance criterion, the fallback floor, and the receipt profile. Out of scope: a transport; the source codecs (sources are ordinary `wai.audio.*` WAI objects, decoded by the existing path); HRTF design (an HRTF is named as a requirement-of-existence, never shipped). Relationship to the core spec: this mirrors interactive-worlds exactly. A scene is a content-addressed artifact; sources are content-addressed WAI assets (§4.1 discipline, domain `wai:asset\x01`); the render is deterministic under a declared numeric profile; receipts are a JWP group profile. `media` takes the informational value `"audio-scene"`; the capability `wai.audio.scene` is authoritative. ## 2. Container (`WSCN`) ``` "WSCN" | u16 n_sections | section table | sections | n × (u8 kind, u32 off, u32 len), 8-byte-aligned bodies ``` | kind | section | required | |---|---|---| | `0x01` | scene contract (canonical JSON) | REQUIRED | | `0x02` | object table | REQUIRED | | `0x03` | asset table (§4.1, the source `wai.audio.*` objects) | REQUIRED | | `0x04` | seal: duration + final mixdown hash + Ed25519 sig | OPTIONAL (a sealed scene pins its reference mix) | Unknown section kinds MUST be ignored (forward compat within MINOR). ### 2.1 Scene contract (canonical JSON) ```json { "sample_rate": 48000, "numeric": "wai.det.fixed64", "pan_law": "wai.audio.pan.constpower", "distance": "wai.audio.dist.inverse_clamped", "duration": 240000, "floor_layout":"stereo" } ``` `numeric` is the same Q32.32 fixed-point floor as worlds — the mixdown is bit-exact on every machine. `floor_layout` (`stereo`) is the mandatory render target; richer layouts (`5.1`, `binaural@`) are OPTIONAL and, for binaural, perceptual (the HRTF is a requirement-of-existence, not bit-exact across HRTFs). ### 2.2 Object table `n_objects u32`, then per object: ``` source_hash (32 B) // content hash of a wai.audio.* WAI envelope (asset table) gain (i64 Fx) n_keys (u16) keys: n × ( pos_sample u64 | x i64 | y i64 | z i64 ) // listener-relative position, Fx metres ``` Position between keyframes is linear-interpolated in `Fx` (so it is reproducible). One keyframe ⇒ a static source. ## 3. Render contract (mixdown) For output channel `c` and sample `t`, in `Fx`: ``` out[c][t] = Σ_objects src_o[t] · gain_o · dist_atten(|p_o(t)|) · pan_gain(p_o(t), c) ``` - `src_o[t]`: object `o`'s source decoded to mono at `sample_rate` (resample deterministically if needed — the resampler is part of the registration's normative pseudocode). - `dist_atten(d) = 1 / (1 + d)` clamped to `[0,1]` (`inverse_clamped`). - `pan_gain` for `constpower` stereo: from the azimuth θ of `p_o(t)`, left = `cos(π/4·(1+sin θ))`, right = `sin(...)` — a documented constant-power law, evaluated through the `Fx` transcendental tables (the same tables worlds' numeric profile publishes). - Accumulate in `Fx`, then quantize to the canonical output: interleaved **i16 LE** PCM. ## 4. Conformance — mixdown-equivalence > Given the same scene and the same **declared output layout**, a > conforming sink MUST produce the identical canonical PCM, hence the > identical `BLAKE3` over it — on every machine, with no tolerance > parameter. ``` mixdown_hash = BLAKE3("wai:audio-mixdown\x01" || layout_id || pcm_i16le) ``` The `stereo` floor is mandatory and bit-exact. `binaural@` is perceptual (conformance is similarity, not bytes — a sink advertising it states the metric, like the `wai.semantic.*` path). The conformance corpus ships scenes + the expected `stereo` mixdown hash; pass = hash equality. ## 5. Fallback floor `model_requirement.fallback` SHOULD name `wai.audio.opus` (or `flac`), and the encoder SHOULD ship the `WAI2` multi-rendition form: the scene plus a pre-rendered stereo recording. A sink without the scene runtime plays the recording. Scene-capable sinks render to their real layout; below-floor sinks hear a fixed mix — both opened one envelope. ## 6. Session receipts (JWP profile) A render session receipts as a JWP group (jwp-receipts.md): - `world_hash` analog = `scene_hash` = `BLAKE3("wai:audio-scene\x01" || contract_bytes || object_table_bytes)` — scene identity. - objects in the group = output PCM blocks (one per second), content- hashed; the group's checkpoint list is the per-block `mixdown_hash`. - `work_steps` = output samples × objects mixed (exact, signed); `joules_micro` = the native meter's measured CPU energy for the mix (the `wai_world_meter` pattern, applied to the mixer). ## Appendix — why this is the first cargo class Mixdown-equivalence is replay-equivalence with the tick replaced by the audio sample; the `Fx` floor, the content-addressed assets, the seal, the receipt profile, and the fallback floor are all reused verbatim. A spatial-audio scene is, structurally, a world whose "sim" is a mixer, so the interactive-worlds rules carry over to a second sense.