open-standards/wai/haptic-conformance/expected_hashes.json
Transaction Science df20c392d8 wai: interactive + temporal cargo classes, provenance, telepresence
Adds the "carries whatever it can reconstruct, verifies whatever it
carries" surface on top of the existing neural/codec WAI. All builds
green against this base (wai-rs all-features tests + clippy, wai-web
wasm, wai-spz-gen, wai-relay).

Reconstruct half — each a spec + conformance corpus + in-tab browser
sink that re-derives the corpus hash, over one wai.det.fixed64 floor:
  - interactive worlds      replay-equivalence   (3 sim registrants,
    relay multiplayer, session receipts, glTF + real-SPZ assets)
  - spatial audio           mixdown-equivalence
  - haptics                 sample-equivalence
  - state-feeds             replay-equivalence  (non-physics sim)
  - avatars / digital humans  pose-equivalence  (+ telepresence)
  - volumetric / 4D splats  frame-state-equivalence (WebGPU EWA render)

Verify half (lever 4):
  - asset provenance — signed, energy-accounted lineage for opaque
    captured content WAI does not reconstruct; tamper-evident in-tab.

Cross-cutting: per-class JWP receipt profiles; a native energy meter
(IOReport via macmon, no sudo) emitting receipts with real measured
joules. Codecs gated behind a `codecs` feature (default on) so the
world/wasm sinks build without the C codec chain.

Excludes the separately-evolving neural subsystem (semantic path, GLC
rANS, ONNX tooling) to avoid reverting newer origin work.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-13 23:16:42 -04:00

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{
"ramp.whap": {
"channels": 1,
"signal_hash": "64f7d11c5e4958136a2e0cfe333056ebb3d81eb56341bc160d664ba2c0e2ab5f"
},
"thud.whap": {
"channels": 1,
"signal_hash": "d323f3d94f14c17da658daa0451f684da7704d9fe792a1a462ca7dd8ba5eb3a3"
},
"dual_pulse.whap": {
"channels": 2,
"signal_hash": "51fd2f5664e7e58662633513c65dd36b8e3101c0a58711014b4eeb3d5ec00369"
}
}