| Filename | Latest commit message | Latest commit date |
|---|---|---|
Adds the "carries whatever it can reconstruct, verifies whatever it
carries" surface on top of the existing neural/codec WAI. All builds
green against this base (wai-rs all-features tests + clippy, wai-web
wasm, wai-spz-gen, wai-relay).
Reconstruct half — each a spec + conformance corpus + in-tab browser
sink that re-derives the corpus hash, over one wai.det.fixed64 floor:
- interactive worlds replay-equivalence (3 sim registrants,
relay multiplayer, session receipts, glTF + real-SPZ assets)
- spatial audio mixdown-equivalence
- haptics sample-equivalence
- state-feeds replay-equivalence (non-physics sim)
- avatars / digital humans pose-equivalence (+ telepresence)
- volumetric / 4D splats frame-state-equivalence (WebGPU EWA render)
Verify half (lever 4):
- asset provenance — signed, energy-accounted lineage for opaque
captured content WAI does not reconstruct; tamper-evident in-tab.
Cross-cutting: per-class JWP receipt profiles; a native energy meter
(IOReport via macmon, no sudo) emitting receipts with real measured
joules. Codecs gated behind a `codecs` feature (default on) so the
world/wasm sinks build without the C codec chain.
Excludes the separately-evolving neural subsystem (semantic path, GLC
rANS, ONNX tooling) to avoid reverting newer origin work.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
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| .. | ||
| vectors | ||
| expected_hashes.json | ||
| README.md | ||
Spatial-Audio Conformance Corpus
Vectors for the spatial-audio extension's mixdown-equivalence
criterion: given the same wai.audio.scene and the same declared output
layout, a conforming sink MUST produce the identical canonical PCM,
hence the identical BLAKE3 — on every machine, no tolerance parameter.
The audio counterpart of replay-equivalence.
All vectors mix to the mandatory stereo floor under the
wai.det.fixed64 numeric profile, wai.audio.pan.sqrt_constpower pan,
wai.audio.dist.inverse_clamped distance. Sources are deterministic
synthetic tones (no clock, no entropy); in a real sink they'd be decoded
wai.audio.* assets — the corpus provides the decoded mono PCM so each
vector isolates the one new thing, the deterministic mixdown.
Layout
vectors/<name>.wscn— the scene container (contract + object table + asset table).vectors/<name>.sources.bin— the decoded mono sources:n u32 | n × (hash[32], len u32, i16le[len]), sources in hash order.expected_hashes.json— per scene:scene_hash,layout, and the expectedmixdown_hash.
Vectors:
stereo_pair— two static sources, hard-left + hard-right.distance— one source placed near vs. far (inverse-clamped atten).moving— a source whose keyframed trajectory sweeps left→right.
Running
cd ../wai-rs
cargo run --features audio_scene --bin wai_audio_vectors -- verify ../audio-conformance
cargo run --features audio_scene --bin wai_audio_vectors -- gen ../audio-conformance # regenerate
Pass = hash equality. A failed vector is a conformance failure of the file or the sink — report it failed, never approximately right.