| Filename | Latest commit message | Latest commit date |
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Each *-conformance/README.md now has a line that begins **Provenance.**: the generator that writes the corpus and its input, and for an input not generated here its source and licence. OER/2's corpus is settled and left as it is. byte-exact-conformance and quantum-ops-conformance get a README. wai-rs/tests/vectors/README.md gives a row per vector directory. Where the staged-delivery, staged-measurement and telemetry READMEs called their content "synthetic", that sentence is now their provenance line. Two vectors are recorded as not generated, from the provenance audit: int_video's video_real (a pan over a third-party picture) and neural-conformance's photo (a third-party picture, with a decoder trained on unrecorded images). Their lines say so and that they are to be replaced; the photo bullet no longer names the picture's source product. tests/corpus_provenance.rs requires the line in every corpus and a row for every vector directory; CI runs it with the carriage tests. CONTRIBUTING states the rule: corpus content is generated here, or recorded with a licence that permits redistribution, and a word like "synthetic" is not a provenance line. Co-Authored-By: Claude Opus 5.5 <[email protected]> |
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| .. | ||
| vectors | ||
| expected_hashes.json | ||
| README.md | ||
Avatars Conformance Corpus
Vectors for the avatars extension (wai.avatar.pose). The criterion is
pose-equivalence, a special case of replay-equivalence: given the
same world container and the same signed animation op set, a conforming
sink MUST compute the identical BLAKE3 state hash at every
checkpoint — on every machine, no tolerance parameter. The state is the
set of per-bone local transforms (parent + translation + rotation
quaternion + scale, all wai.det.fixed64); the forward-kinematics
composition into world space and the skinning of a wai.mesh.glb are
the sink's presentation, never in the hash.
Provenance. Generated here: wai_avatar_vectors gen writes every vector from rigs and motion authored in code. No capture.
The container is the worlds WWLD; the sim is wai.world.sim.skeletal0
(the identity step — a pose changes only when a signed op sets a joint).
Mutations: CREATE / DELETE / SET_ROTATION / SET_TRANSLATION /
SET_SCALE, all LWW. The floor is trig-free: rotations are carried as
quaternions; axis-angle authoring happens off-line in the generator.
Layout
vectors/<name>.wwld— a sealedwai.world.replayavatar; the manifest carries its per-tick checkpoint hashes.vectors/<name>.ops— a raw animation op log delivered againstscene.wwldin an adversarial arrival order; the manifest carries the onefinal_hashevery conformant sink must reach.expected_hashes.json— per vector:type, and the expected hashes.
Vectors:
arm_wave— a 3-bone arm (shoulder → elbow → wrist) waving: the shoulder and elbow rotate about z over four frames.humanoid— a 5-bone humanoid stub (pelvis → spine → head; spine → l_arm, r_arm) struck into a pose: the right arm raises and the head turns.arm_wave_shuffled_{1,2,3}— the arm-wave op stream in three seeded shuffles; all converge to the sealed final pose hash.
Running
cd ../wai-rs
cargo run --features world --bin wai_avatar_vectors -- verify ../avatar-conformance
cargo run --features world --bin wai_avatar_vectors -- gen ../avatar-conformance # regenerate
Pass = checkpoint/final hash equality.