| Filename | Latest commit message | Latest commit date |
|---|---|---|
Add an OPTIONAL embedded wai.audio.score (WSCR, section 0x04) to the reel: one .wrel container now carries two cargo classes — the cut picture (reel-equivalence) and the music (mixdown-equivalence) — both bound by reel_hash (presence byte + bytes, so a silent reel and an empty-soundtrack reel never collide). audio_score() decodes the embedded score; samples_per_frame() gives the playback-sync mapping (presentation; the verified quantities stay the per-frame hashes + the mixdown hash). The `film` feature now pulls `score`. The corpus `coverage` reel gains a four-note triangle motif (its mixdown_hash in the manifest, checked by verify); a whole movie-with-sound is ~6.6 KB. 77 lib tests, clippy clean. Co-Authored-By: Claude Opus 4.8 <[email protected]> |
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| .. | ||
| vectors | ||
| expected_hashes.json | ||
| README.md | ||
Linear-Film Conformance Corpus
Vectors for the linear-film extension (wai.film.linear). The criterion is
film-equivalence: given the same film, a conforming sink MUST compute
the identical per-frame identity — BLAKE3(world state hash at the frame's tick || the interpolated camera pose) — hence the identical per-frame
hashes and the identical Merkle root over them, on every machine, no
tolerance parameter.
A film composes two things already proven elsewhere: the embedded world's
replay-equivalence (every sink agrees on the state hash at every tick —
the world-conformance/ corpus) and the wai.det.fixed64 camera track
(interpolated trig-free, like the splat/skeletal tracks). The render — the
actual pixels — is the sink's presentation, not the verified quantity.
Layout
vectors/<name>.wflm— theWFLMcontainer: a film contract, an embedded sealedwai.world.replay(WWLD), and a camera track.expected_hashes.json— per film:frames,start_tick,ticks_per_frame,film_hash(identity), andframes_root(the Merkle root over the per-frame reconstruction hashes — the conformance quantity).
Vectors (each a complete film/reel in ~1 KB — the world plus the camera(s)):
dolly— one subject drifting; the camera dollies from behind to the side.twoshot— two subjects moving apart; the camera holds, then pushes in (a two-leg move).rise— a subject climbing; the camera cranes up and tilts (a quaternion lerp), starting at a non-zero tick.character— the embedded world is a skeletal humanoid (the avatars sim) waving; film composes with avatar.coverage(.wrel, a reel) — the character beat cut three ways: a wide establishing shot, a low push-in, then a cut back in time to a high angle on the same moment.kind: "reel"in the manifest, checked againstreel_hash+frames_root.
Running
cd ../wai-rs
cargo run --features film --bin wai_film_vectors -- verify ../film-conformance
cargo run --features film --bin wai_film_vectors -- gen ../film-conformance # regenerate
Pass = film-hash + frames-root + frame-count equality, on every machine.