open-standards/wai/wai-sink-swift/Sources/WaiSink/Attention.swift
Transaction Science 643f86f8d7 wai: the Swift package of the native sink, and a log that keeps its order
wai/wai-sink-swift: the native sink for the platforms whose native player is reached
from Swift. WaiSink wraps the C interface (every call JSON in, JSON out); WaiRelay is the
loopback server the player is given in place of the origin: it fetches each object,
gives the sink a playlist with its receipt and the chain's parents, and answers the
player only with bytes the sink presents (502 otherwise), every URI of a playlist
rewritten to it; WaiPlayerSession drives the platform's player through it, observes it
every 200 ms, logs its first frame, stalls and end, ends a session nobody can see, and
posts the bundle to the owner's collector; WaiViewAttention reads the platform's signals
of who can see the player. scripts/build-xcframework.sh builds WaiFFI.xcframework from
wai-rs. Tests: the corpus through the wrapper, the relay over the reference floor, and
the player end to end over a presentation made with the platform's own encoder.

A native host's player and its requests run on threads of their own, so an object can
reach the sink with a time before the log's last entry. delivery-telemetry §7.1 has a
log's times never decrease and nothing after end or abandon: the sink logs such an entry
at the last entry's time, and takes no entry after end or abandon, while an object
received then is still verified and acknowledged (native-sink §5.2). The corpus gains
log-order, and the second implementation checks both rules.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-25 22:55:08 -04:00

158 lines
6.2 KiB
Swift

// What a native host observes of whether anyone can see the stream (native-sink §6.2): whether
// the application is shown, how much of the player's area is in view, and the viewer's input.
// The platform adapters below read the platform's own state; a host with its own notion of
// visibility, and a test, gives a `WaiAttention` of its own.
import Foundation
/// The attention state a player session reads at each observation.
public protocol WaiAttention: AnyObject {
/// The fraction of the player's area in view, in basis points: 0 while the application is not
/// shown, its window covered or minimised, or the display asleep.
func visibleBasisPoints() -> Int
/// Whether the viewer interacted since the last call (at most once a second is recorded).
func takeInteraction() -> Bool
}
/// A fixed answer: for hosts that decide visibility themselves, and for tests.
public final class WaiFixedAttention: WaiAttention, @unchecked Sendable {
private let lock = NSLock()
private var bp: Int
private var interacted = false
public init(visibleBasisPoints: Int = 10_000) { bp = visibleBasisPoints }
public func set(visibleBasisPoints v: Int) { lock.lock(); bp = v; lock.unlock() }
public func noteInteraction() { lock.lock(); interacted = true; lock.unlock() }
public func visibleBasisPoints() -> Int { lock.lock(); defer { lock.unlock() }; return bp }
public func takeInteraction() -> Bool { lock.lock(); defer { lock.unlock() }; let i = interacted; interacted = false; return i }
}
/// The fraction of `rect` that lies inside `bounds`, in basis points.
func fraction(_ rect: CGRect, in bounds: CGRect) -> Int {
let area = rect.width * rect.height
guard area > 0 else { return 0 }
let i = rect.intersection(bounds)
guard !i.isNull else { return 0 }
return Int((i.width * i.height / area * 10_000).rounded(.down))
}
#if canImport(UIKit)
import UIKit
import UIKit.UIGestureRecognizerSubclass
/// The phone, tablet and television adapter: the application's state, the player view's place in
/// its window, and a passive recognizer on that window for the viewer's input.
@MainActor
public final class WaiViewAttention: WaiAttention {
private weak var view: UIView?
private var interacted = false
private var last: Date = .distantPast
private var recognizer: Passive?
public init(view: UIView) {
self.view = view
}
nonisolated public func visibleBasisPoints() -> Int {
MainActor.assumeIsolated { self.visibleNow() }
}
nonisolated public func takeInteraction() -> Bool {
MainActor.assumeIsolated {
self.install()
let i = self.interacted
self.interacted = false
return i
}
}
private func visibleNow() -> Int {
guard UIApplication.shared.applicationState == .active, let v = view, let w = v.window, !v.isHidden, v.alpha > 0 else { return 0 }
return fraction(v.convert(v.bounds, to: w), in: w.bounds)
}
private func install() {
guard recognizer == nil, let w = view?.window else { return }
let r = Passive { [weak self] in
guard let self, Date().timeIntervalSince(self.last) >= 1 else { return }
self.last = Date()
self.interacted = true
}
w.addGestureRecognizer(r)
recognizer = r
}
/// Sees every touch and press and claims none: it fails at once, so the views under it get
/// their events as before.
final class Passive: UIGestureRecognizer {
let seen: () -> Void
init(_ seen: @escaping () -> Void) {
self.seen = seen
super.init(target: nil, action: nil)
cancelsTouchesInView = false
delaysTouchesBegan = false
delaysTouchesEnded = false
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
seen()
state = .failed
}
override func pressesBegan(_ presses: Set<UIPress>, with event: UIPressesEvent) {
seen()
state = .failed
}
}
}
#endif
#if canImport(AppKit) && !targetEnvironment(macCatalyst)
import AppKit
/// The desktop adapter: the window's occlusion state and whether it is minimised, the player
/// view's place in it, the display's sleep, and the application's input events.
@MainActor
public final class WaiViewAttention: WaiAttention {
private weak var view: NSView?
private var interacted = false
private var last: Date = .distantPast
private var asleep = false
private var monitor: Any?
private var observers: [NSObjectProtocol] = []
public init(view: NSView) {
self.view = view
let ws = NSWorkspace.shared.notificationCenter
observers.append(ws.addObserver(forName: NSWorkspace.screensDidSleepNotification, object: nil, queue: .main) { [weak self] _ in
MainActor.assumeIsolated { self?.asleep = true }
})
observers.append(ws.addObserver(forName: NSWorkspace.screensDidWakeNotification, object: nil, queue: .main) { [weak self] _ in
MainActor.assumeIsolated { self?.asleep = false }
})
monitor = NSEvent.addLocalMonitorForEvents(matching: [.keyDown, .leftMouseDown, .rightMouseDown, .otherMouseDown, .scrollWheel]) { [weak self] e in
MainActor.assumeIsolated {
if let self, Date().timeIntervalSince(self.last) >= 1 {
self.last = Date()
self.interacted = true
}
}
return e
}
}
nonisolated public func visibleBasisPoints() -> Int {
MainActor.assumeIsolated { self.visibleNow() }
}
nonisolated public func takeInteraction() -> Bool {
MainActor.assumeIsolated {
let i = self.interacted
self.interacted = false
return i
}
}
private func visibleNow() -> Int {
guard !asleep, let v = view, let w = v.window, w.isVisible, !w.isMiniaturized, w.occlusionState.contains(.visible), !v.isHiddenOrHasHiddenAncestor,
let content = w.contentView else { return 0 }
return fraction(v.convert(v.bounds, to: content), in: content.bounds)
}
}
#endif