open-standards/wai/audio-conformance/README.md
Transaction Science df20c392d8 wai: interactive + temporal cargo classes, provenance, telepresence
Adds the "carries whatever it can reconstruct, verifies whatever it
carries" surface on top of the existing neural/codec WAI. All builds
green against this base (wai-rs all-features tests + clippy, wai-web
wasm, wai-spz-gen, wai-relay).

Reconstruct half — each a spec + conformance corpus + in-tab browser
sink that re-derives the corpus hash, over one wai.det.fixed64 floor:
  - interactive worlds      replay-equivalence   (3 sim registrants,
    relay multiplayer, session receipts, glTF + real-SPZ assets)
  - spatial audio           mixdown-equivalence
  - haptics                 sample-equivalence
  - state-feeds             replay-equivalence  (non-physics sim)
  - avatars / digital humans  pose-equivalence  (+ telepresence)
  - volumetric / 4D splats  frame-state-equivalence (WebGPU EWA render)

Verify half (lever 4):
  - asset provenance — signed, energy-accounted lineage for opaque
    captured content WAI does not reconstruct; tamper-evident in-tab.

Cross-cutting: per-class JWP receipt profiles; a native energy meter
(IOReport via macmon, no sudo) emitting receipts with real measured
joules. Codecs gated behind a `codecs` feature (default on) so the
world/wasm sinks build without the C codec chain.

Excludes the separately-evolving neural subsystem (semantic path, GLC
rANS, ONNX tooling) to avoid reverting newer origin work.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-06-13 23:16:42 -04:00

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Spatial-Audio Conformance Corpus

Vectors for the spatial-audio extension's mixdown-equivalence criterion: given the same wai.audio.scene and the same declared output layout, a conforming sink MUST produce the identical canonical PCM, hence the identical BLAKE3 — on every machine, no tolerance parameter. The audio counterpart of replay-equivalence.

All vectors mix to the mandatory stereo floor under the wai.det.fixed64 numeric profile, wai.audio.pan.sqrt_constpower pan, wai.audio.dist.inverse_clamped distance. Sources are deterministic synthetic tones (no clock, no entropy); in a real sink they'd be decoded wai.audio.* assets — the corpus provides the decoded mono PCM so each vector isolates the one new thing, the deterministic mixdown.

Layout

  • vectors/<name>.wscn — the scene container (contract + object table + asset table).
  • vectors/<name>.sources.bin — the decoded mono sources: n u32 | n × (hash[32], len u32, i16le[len]), sources in hash order.
  • expected_hashes.json — per scene: scene_hash, layout, and the expected mixdown_hash.

Vectors:

  • stereo_pair — two static sources, hard-left + hard-right.
  • distance — one source placed near vs. far (inverse-clamped atten).
  • moving — a source whose keyframed trajectory sweeps left→right.

Running

cd ../wai-rs
cargo run --features audio_scene --bin wai_audio_vectors -- verify ../audio-conformance
cargo run --features audio_scene --bin wai_audio_vectors -- gen    ../audio-conformance   # regenerate

Pass = hash equality. A failed vector is a conformance failure of the file or the sink — report it failed, never approximately right.