The editor's layer over wai.film.linear: a WREL embeds one sealed world + a sequence of shots (each its own camera track + frame schedule) played back to back. Cutting wide→close, or one beat from two angles, is film grammar — a reel carries it as a few kilobytes of camera keys, the world shared across every shot. Conformance is reel-equivalence: film-equivalence extended over cuts, per-frame BLAKE3(world_state_hash(tick) || shot camera pose). Shots MAY revisit earlier world ticks (a cut back in time from a new angle), so the world is sampled at the sorted/de-duplicated union of all frame ticks — convergence still holds because the world's replay-equivalence is order-independent. Reuses the film machinery (extracted shared camera interpolation + pose bytes) + the FilmReceipt profile (identity = reel_hash); wai_meter grows a .wrel branch. Registered + tiered Lossless; corpus vector `coverage` (the character beat cut three ways, incl. a cut back in time) joins film-conformance/ with a kind-tagged manifest, verified by wai_film_vectors on the four-platform matrix. SPEC §5 row + extensions/linear-film.md §7. 76 lib tests, clippy clean. Co-Authored-By: Claude Opus 4.8 <[email protected]>
2.1 KiB
Linear-Film Conformance Corpus
Vectors for the linear-film extension (wai.film.linear). The criterion is
film-equivalence: given the same film, a conforming sink MUST compute
the identical per-frame identity — BLAKE3(world state hash at the frame's tick || the interpolated camera pose) — hence the identical per-frame
hashes and the identical Merkle root over them, on every machine, no
tolerance parameter.
A film composes two things already proven elsewhere: the embedded world's
replay-equivalence (every sink agrees on the state hash at every tick —
the world-conformance/ corpus) and the wai.det.fixed64 camera track
(interpolated trig-free, like the splat/skeletal tracks). The render — the
actual pixels — is the sink's presentation, not the verified quantity.
Layout
vectors/<name>.wflm— theWFLMcontainer: a film contract, an embedded sealedwai.world.replay(WWLD), and a camera track.expected_hashes.json— per film:frames,start_tick,ticks_per_frame,film_hash(identity), andframes_root(the Merkle root over the per-frame reconstruction hashes — the conformance quantity).
Vectors (each a complete film/reel in ~1 KB — the world plus the camera(s)):
dolly— one subject drifting; the camera dollies from behind to the side.twoshot— two subjects moving apart; the camera holds, then pushes in (a two-leg move).rise— a subject climbing; the camera cranes up and tilts (a quaternion lerp), starting at a non-zero tick.character— the embedded world is a skeletal humanoid (the avatars sim) waving; film composes with avatar.coverage(.wrel, a reel) — the character beat cut three ways: a wide establishing shot, a low push-in, then a cut back in time to a high angle on the same moment.kind: "reel"in the manifest, checked againstreel_hash+frames_root.
Running
cd ../wai-rs
cargo run --features film --bin wai_film_vectors -- verify ../film-conformance
cargo run --features film --bin wai_film_vectors -- gen ../film-conformance # regenerate
Pass = film-hash + frames-root + frame-count equality, on every machine.