Adds the "carries whatever it can reconstruct, verifies whatever it
carries" surface on top of the existing neural/codec WAI. All builds
green against this base (wai-rs all-features tests + clippy, wai-web
wasm, wai-spz-gen, wai-relay).
Reconstruct half — each a spec + conformance corpus + in-tab browser
sink that re-derives the corpus hash, over one wai.det.fixed64 floor:
- interactive worlds replay-equivalence (3 sim registrants,
relay multiplayer, session receipts, glTF + real-SPZ assets)
- spatial audio mixdown-equivalence
- haptics sample-equivalence
- state-feeds replay-equivalence (non-physics sim)
- avatars / digital humans pose-equivalence (+ telepresence)
- volumetric / 4D splats frame-state-equivalence (WebGPU EWA render)
Verify half (lever 4):
- asset provenance — signed, energy-accounted lineage for opaque
captured content WAI does not reconstruct; tamper-evident in-tab.
Cross-cutting: per-class JWP receipt profiles; a native energy meter
(IOReport via macmon, no sudo) emitting receipts with real measured
joules. Codecs gated behind a `codecs` feature (default on) so the
world/wasm sinks build without the C codec chain.
Excludes the separately-evolving neural subsystem (semantic path, GLC
rANS, ONNX tooling) to avoid reverting newer origin work.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
44 lines
1.9 KiB
Markdown
44 lines
1.9 KiB
Markdown
# State-Feeds Conformance Corpus
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Vectors for the state-feeds extension (`wai.feed.state`). The criterion
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is **replay-equivalence**, reused wholesale from interactive worlds:
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given the same world container and the same signed op set, a conforming
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sink MUST compute the identical BLAKE3 **state hash** at every
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checkpoint — on every machine, no tolerance parameter. A state-feed is a
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non-physics world whose sim (`wai.world.sim.feed0`) is the identity
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step; convergence comes entirely from applying typed-field updates in
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the canonical total order.
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The container is the worlds `WWLD`; the node is a record of
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self-describing typed cells (`Int` i64, `Fixed` Q32.32, `Text` UTF-8).
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Mutations: `CREATE` / `DELETE` / `SET_CELL` (LWW) and `ADD_INT` /
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`ADD_FIXED` (SUM — commutative accumulation).
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## Layout
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- `vectors/<name>.wwld` — a sealed `wai.world.replay` feed; the manifest
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carries its per-tick checkpoint hashes.
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- `vectors/<name>.ops` — a raw op log delivered against `scene.wwld` in
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an adversarial arrival order; the manifest carries the one `final_hash`
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every conformant sink must reach.
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- `expected_hashes.json` — per vector: `type`, and the expected hashes.
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Vectors:
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- `scoreboard` — two team records; scores rise by SUM increments
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(order-independent within a tick) with one LWW correction.
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- `telemetry` — a sensor record; temperature set absolutely (LWW),
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packet count accumulated (SUM), including a negative `ADD_FIXED`.
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- `market_ticks` — an instrument record; last price is LWW, volume is
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SUM.
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- `scoreboard_shuffled_{1,2,3}` — the scoreboard op stream in three
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seeded shuffles; all converge to the sealed final hash.
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## Running
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```
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cd ../wai-rs
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cargo run --features world --bin wai_feed_vectors -- verify ../feed-conformance
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cargo run --features world --bin wai_feed_vectors -- gen ../feed-conformance # regenerate
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```
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Pass = checkpoint/final hash equality.
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