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Landscape record (not normative). Learned coding is moving into 3D: JPEG Pleno point-cloud coding is finalized and reuses JPEG AI for its colour attributes, and Gaussian Splat Coding is under standardization applying Neural Network Coding to splat parameters. Both inherit the cross-platform non-determinism of learned 2D codecs. WAI already decodes one 3D representation byte-exactly — wai.splat.int_codec, a pure-i64 Gaussian-splat attribute codec at the decode-equivalence tier (splat-equivalence: the attribute tensor is byte-identical everywhere). The note records that the determinism contract + reconstruction binding generalize to decoded 3D representations exactly as to pixels, and is honest about scope: WAI's splat codec is WAI-native, NOT the ISO point-cloud bitstream — the shared thing is the problem and the approach. Because JPEG-Pleno PCC reuses JPEG AI for colour, the byte-exact JPEG-AI decode WAI has is a component a future wai.pointcloud.* path could build on. Recorded as the natural next capability, not a separate track. Framed self-referentially; standards named as standards, no comparisons. Co-Authored-By: Claude Opus 4.8 <[email protected]>
75 lines
4.3 KiB
Markdown
75 lines
4.3 KiB
Markdown
# 3D Neural Coding — where the determinism contract goes next
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> Landscape note, not a normative extension. Learned coding is moving from flat
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> media into 3D — point clouds and Gaussian splats — and it carries the same
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> cross-platform non-determinism that flat learned codecs have. WAI already
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> decodes one such 3D representation byte-exactly (`wai.splat.int_codec`); this
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> records how the determinism contract and the reconstruction binding generalize
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> to the emerging 3D coding standards, and where WAI does and does not connect to
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> them. Framed self-referentially — the standards are named as standards, no
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> comparisons.
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## The landscape
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The learned image-codec machinery is being reused one dimension up:
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- **JPEG Pleno Learning-based Point Cloud Coding** is finalized, and it **reuses
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JPEG AI** to code the point cloud's colour attributes — the same learned-2D
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transform, applied to attribute images.
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- **Gaussian Splat Coding** is under standardization (MPEG WG working groups,
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JPEG), applying **Neural Network Coding (NNC)** to the splat parameters —
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spherical-harmonic coefficients, positions, scales.
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Both inherit the property that made the flat learned codecs hard to deploy: a
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learned decode is not reproducible across hardware. A float attribute/coefficient
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decode drifts by round-off, the entropy stage desyncs, and — exactly as for 2D —
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the reconstruction is reproducible only on the same build. The determinism
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problem, and its fix, are the same shape in 3D.
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## What WAI already has
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`wai.splat.int_codec` is a byte-exact learned Gaussian-splat **attribute** codec:
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a learned transform over the `[14, S, S]` attribute image (position, scale,
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rotation, colour, opacity), integer synthesis over a factorized-rANS latent, pure
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`i64` — no float, no ONNX. Its conformance criterion is **splat-equivalence**: the
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decoded attribute tensor is byte-identical on every machine, a portable cloud
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hash. The float rasterizer stays sink-supplied presentation; the *attributes* are
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the contract.
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That is the 3D instance of the same thesis WAI applies to `wai.image.jpegai`: the
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learned decode to the medium's canonical representation is pinned and integer, so
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the reconstruction has a portable hash. `wai.splat.int_codec` already sits at the
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**`decode-equivalence`** tier (see [`extensions/determinism-tiers.md`]) — the
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attribute tensor is the "final medium" whose bytes reproduce.
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## Where it connects — and where it doesn't
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- **The contract generalizes.** `decode-equivalence` + a
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[reproducible-reconstruction binding](../extensions/reconstruction-binding.md)
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over a decoded 3D representation is exactly the same construction as over decoded
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pixels: hash the canonical decoded buffer (here the attribute tensor, or a point
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cloud's decoded attributes), pin the descriptor, and the rendered-content
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provenance binding neural-coded media could not carry becomes available for 3D
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too. As the 3D standards adopt learned coding, the determinism-for-provenance gap
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is the same one WAI closes for 2D.
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- **Honest scope — WAI does not decode the ISO point-cloud bitstream.**
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`wai.splat.int_codec` is a WAI-native integer codec, not the JPEG-Pleno PCC or
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the MPEG splat-coding stream. The shared thing is the *problem and the approach*
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(a learned 3D decode that needs to be reproducible), not the wire format. A
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future `wai.pointcloud.*` that byte-exactly decodes a published 3D standard's
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codestream would be the 3D analogue of what `wai.image.jpegai` is for JPEG AI —
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and, because JPEG-Pleno PCC reuses JPEG AI for its colour attributes, the
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byte-exact JPEG-AI decode WAI already has is a component that path could build
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on. Not built; recorded as the natural next capability if the 3D neural-coding
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standards land in scope.
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## Takeaway
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The determinism contract is not image-specific. WAI's byte-exact family already
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spans image (`jpegai`, `int_hyper`), audio (`int_codec`), and 3D
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(`splat.int_codec`); the reconstruction binding and the tier vocabulary apply to
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all of them. The emerging 3D neural-coding standards face the same
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non-determinism WAI addresses for 2D, and the JPEG-AI decode WAI has is a
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component of the point-cloud path — so the ingest is: keep the determinism
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contract media-general, and treat a byte-exact decode of a published 3D standard
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as the natural next capability, not a separate track.
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