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A score, haptic signal, audio scene, splat4d clip or film declares its length in its contract, and rendering allocates in proportion: a score's mixdown allocated `duration` samples outright, a haptic channel `duration` × 2 bytes, a scene's stereo mix 20 bytes a sample, and the splat4d and film receipts a hash a frame. Nothing bounded the declaration, so a few bytes could ask a renderer for more memory than any machine has. SECURITY.md recorded it as a gap when the fuzzing PR found the reader-side reservations. Each extension's contract section (score, haptics, spatial-audio, volumetric, linear-film and its reel) now has a reader limit shared with SPEC §2, through a new always-on module `wai::limits`: - score and haptics: `duration × channels` at most 2^27 samples; - audio scene: `duration` at most 2^26, so the stereo floor is at most 2^27 samples; - splat4d `n_frames`, film `frames`, a reel's shots together: at most 2^20 frames. A reader may refuse past them (`duration_too_long`) when it reads the contract, before anything is rendered; a conforming encoder writes none. The film schedule's tick, `start_tick + f × ticks_per_frame`, wrapped in release builds and panicked in debug ones. A reader must now refuse a schedule whose last tick passes 2^64 - 1 (a film's, and each shot's of a reel); `Film::frame_tick` saturates and `Reel::frame_tick` uses checked arithmetic. tests/extension_duration_limits.rs rewrites a committed vector of each format to declare exactly its limit (it reads) and one past it (refused by name), and checks the film schedule ending at 2^64 - 1 (reads) and past it (refused). Falsified: with the readers as they were, all three tests fail. The world, audio, haptic, splat4d, score and film corpora verify unchanged; the 275 lib tests with the container features pass. CI runs the test beside container_reservations on every leg. SECURITY.md drops the gap and keeps the one this exposes: replaying a world to a far tick costs time in proportion (memory is bounded, time is not). Co-Authored-By: Claude Opus 5.5 <[email protected]>
196 lines
9.6 KiB
Markdown
196 lines
9.6 KiB
Markdown
# WAI Extension: Linear Film
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> Status: Draft. "A film is a sealed, camera-on-rails world." Ship a
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> feature not as pixels but as the **world** that generates it (a sealed
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> `wai.world.replay`) plus a **camera track** and a **frame schedule**;
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> the sink renders the frames itself, at its own resolution, frame rate,
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> and quality. Conformance is **film-equivalence**. Reference impl: the
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> `film` feature of `wai-rs`; corpus: `film-conformance/`.
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Keywords **MUST**, **MUST NOT**, **SHOULD**, **MAY** are RFC 2119/8174.
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## 1. Scope and model
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A `wai.film.linear` object is a **linear (non-interactive) film** composed
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of three parts:
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1. an embedded **sealed `wai.world.replay`** — the world that produces the
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imagery, carried verbatim (kilobytes of signed CausalOps + a seal);
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2. a **camera track** — a keyframed camera pose (position, orientation,
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field of view) over the world's tick timeline; and
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3. a **frame schedule** — which world tick each frame samples.
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The sink renders the frames. The wire carries the *instructions* that
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generate the film (the world + the camera), not the rendered result —
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lever 3 (instructions-at-the-sink) applied to the largest
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captured-as-pixels category there is. A two-hour feature generated from a
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world is the world's op log plus a camera spline, together with the assets the
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world references (meshes, splats, textures, audio), which travel as their own
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content-addressed capabilities and can be large; the pixels are reconstituted at
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the sink's native resolution and frame rate. A film captured from a camera has no
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world to replay and is not this capability.
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In scope: the container, the camera-track model, the frame schedule, the
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deterministic **film-equivalence** conformance criterion, and the receipt
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profile.
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Out of scope: a transport; the **render** — projection, rasterization,
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shading, lighting, the actual pixels — which is the sink's, exactly as the
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worlds renderer and the audio-scene HRTF are; encoding a *captured* film
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(live-action photography is irreducible samples — that is `wai.video.*`,
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not this). This extension carries and verifies a film that is *generated*
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from a world, it does not fit a world to existing footage.
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Relationship to the core spec: it **composes** the interactive-worlds
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extension. The embedded world's **replay-equivalence** (every sink agrees
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on the state hash at every tick) is reused unchanged; the camera track
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runs in the same `wai.det.fixed64` floor as every other cargo class.
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`media` takes the informational value `"video"`; `wai.film.linear` is
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authoritative.
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## 2. Container (`WFLM`)
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```
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"WFLM" | u16 n_sections | section table (u8 kind, u32 off, u32 len) | sections
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```
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| kind | section | required |
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|---|---|---|
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| `0x01` | contract (canonical JSON) | REQUIRED |
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| `0x02` | embedded sealed world (a `WWLD` container, verbatim) | REQUIRED |
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| `0x03` | camera track | REQUIRED |
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### 2.1 Contract
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```json
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{ "frames": 9, "numeric": "wai.det.fixed64",
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"start_tick": 0, "ticks_per_frame": 5 }
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```
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`frames` ≥ 1 and `ticks_per_frame` ≥ 1. Frame `f` samples the world at
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tick `start_tick + f * ticks_per_frame`. The map is exact and
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resolution-free: a sink that wants smoother motion renders *between* these
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sampled states, but the verified quantity is the schedule above. `fps` is
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**not** in the contract — it is playback speed (presentation), not part of
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the film's identity.
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**Reader limit.** A reader MUST NOT refuse a film for its length while `frames` is at
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most 1 048 576 (2²⁰, the video limit of SPEC §2), and MAY refuse one past it
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(`duration_too_long`), when it reads the contract, before it renders anything. It MUST
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refuse a contract whose last tick, `start_tick + (frames − 1) × ticks_per_frame`, is
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past 2⁶⁴ − 1: that schedule names no tick. A conforming encoder writes neither.
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### 2.2 Embedded world
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The exact bytes of a sealed `wai.world.replay` (`WWLD`) container. The film
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is content-addressed over these bytes; the world's own seal and
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replay-equivalence are inherited unchanged.
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### 2.3 Camera track
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`n_keys u32`, then per key `tick u64 | pos[3] | rot[4] | fov`, the 8
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attributes as `i64` Fx in that field order (72 bytes/key). Keys MUST be
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strictly ascending by `tick`; the track MUST carry at least one key. `rot`
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is a quaternion `(x, y, z, w)`.
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## 3. Reconstruct contract
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For each frame `f` at tick `t = start_tick + f * ticks_per_frame`:
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1. **World state** — the embedded world's state hash at tick `t`, the same
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replay-equivalent hash a full replay computes at `t` (the sink samples
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the timeline at frame ticks; `t` MUST be ≤ the world's sealed final
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tick).
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2. **Camera pose** — each of the 8 camera attributes is the `Fx` linear
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interpolation of the track's keys at `t`; before the first / after the
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last key the endpoint holds. The floor stays trig-free — the quaternion
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interpolates component-wise (the sink renormalizes for rendering, which
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is presentation, exactly as in the splat/skeletal tracks).
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## 4. Conformance — film-equivalence
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> Given the same `wai.film.linear`, a conforming sink MUST compute the
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> identical per-frame identity for every frame, hence the identical
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> BLAKE3 — on every machine, no tolerance parameter.
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```
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frame_hash = BLAKE3("wai:film-frame\x01" || frame_le
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|| world_state_hash(frame_tick) || camera_pose)
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film_hash = BLAKE3("wai:film\x01" || contract_bytes || world_bytes || camera)
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```
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`camera_pose` is the canonical `pos[3] | rot[4] | fov` (raw `Fx` bits,
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little-endian). `frame_hash` is the per-frame reconstruction block;
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`film_hash` is the frame-independent identity binding the exact inputs. A
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sink MUST first validate the embedded world as a conformant sealed replay
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(its seal verifies and the log re-derives the sealed final hash).
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## 5. Fidelity and size (honest)
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`wai.film.linear` is tiered **Lossless**: film-equivalence reproduces the
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per-frame `(world state, camera pose)` identity exactly, the simulation
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analog of lossless, like the world it is built on. The **size** win is
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real and large — a generated film travels as its world + camera (kilobytes
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in the conformance corpus) instead of an encoded pixel stream — but it
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applies **only to films that are generated from a world** (animation, CGI,
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motion graphics, a sealed simulation). It makes **no** claim about
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live-action capture, which is irreducible samples and belongs to
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`wai.video.*`. The honest scope: this is the medium-shift lever for the
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synthesizable slice of "video," not a video codec.
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## 6. Receipt (JWP profile)
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`film_hash` is the identity; the group's objects are the per-frame
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reconstruction blocks (`frame_hash` per frame), Merkle-bound; one Ed25519
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signature (verified as SPEC §7 *Signatures* requires) over film_hash + root + `work` (= frames) + carried
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`joules_micro` (the native `wai_meter` supplies a **measured** value);
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`parent_receipt_hash` chains — the worlds / volumetric receipt shape
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reused. The figure's acquisition class rides beside it as an optional signed label
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([energy-measurement](energy-measurement.md) §2.8): absent, the receipt keeps
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its legacy bytes and the figure is unlabelled; present, it is inside the
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signature. The reference meter labels every figure it measures
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`OnChipCounter`, with its declared uncertainty. A reel's receipt is the same profile.
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## 7. Reel — a film with cuts (`wai.film.reel`)
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A [`wai.film.linear`](#) is a single continuous camera move. A **reel** is the
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editor's layer over it: one embedded sealed world, and a sequence of **shots**
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played back to back — each shot its own camera track + frame schedule. Cutting
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from a wide to a close-up, or showing one beat from two angles, is the essence
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of film grammar; a reel carries it as a few extra kilobytes of camera keys,
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the world (the cargo) shared across every shot.
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Container `WREL`: `0x01` contract (canonical JSON, `{ "numeric", "shots" }`),
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`0x02` embedded sealed world (`WWLD`), `0x03` shots — `n_shots u32`, then per
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shot `frames u64 | start_tick u64 | ticks_per_frame u64 | camera track`. Each
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shot's keys MUST be strictly ascending by tick; a shot's local frame `j`
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samples world tick `start_tick + j * ticks_per_frame`. The frame limit of §2.1 holds
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for the sum of the shots' frames, and each shot's last tick is held as a film's is.
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Conformance is **reel-equivalence**, film-equivalence extended over cuts: the
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global frame `f` belongs to a shot, samples the world at that shot's tick, is
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framed by that shot's camera, and its identity is
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```
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frame_hash = BLAKE3("wai:reel-frame\x01" || frame_le
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|| world_state_hash(tick) || camera_pose)
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reel_hash = BLAKE3("wai:reel\x01" || contract || world_bytes || shots)
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```
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Shots MAY revisit earlier world ticks (a cut back to a moment from a new
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angle), so the world is sampled at the **sorted, de-duplicated** union of every
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shot's frame ticks — the convergence guarantee still holds, because the world's
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replay-equivalence is order-independent. The receipt is the same JWP profile
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(per-frame Merkle leaves, identity = `reel_hash`); the meter reports measured
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joules for the whole reel.
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## Appendix
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Film-equivalence is the composition the taxonomy promised: a film is a
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sealed world (replay-equivalence, already a corpus) read through a camera
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track (the `wai.det.fixed64` floor, the same one behind every cargo
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class). The world engine gained one general primitive for it — a sampler
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that reads the state hash at an arbitrary frame cadence, independent of the
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world's internal checkpoint cadence — and the film is a thin, exact layer
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on top. One floor, one more cargo class; the representation is the cheapest
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possible (the generating world), and the *reconstruction* of every frame is
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exact and auditable — the honest thing the standard adds to "video."
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