Cues for the app's own buttons (auditory scanning, auditory touch) are said in the language their words are shown in: by an English voice where the message has no translation yet. The board area and the message carry the person's language (lang), whatever language the app's words are in. Co-Authored-By: Claude Opus 5.5 <[email protected]>
22 lines
1.2 KiB
Text
22 lines
1.2 KiB
Text
# How the app names a switch input to the person (in Settings → Switches, and
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# in messages like "Switch 1 is now the Space key.").
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# The space bar, as a switch (switch interfaces send it). Used inside sentences.
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access-key-space = the Space key
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# The Enter key, as a switch. Used inside sentences.
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access-key-enter = the Enter key
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# Any other key, as a switch. $key = the key's name as the keyboard writes it
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# (often a letter, or an English key name such as "Tab"). Used inside sentences.
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access-key = the { $key } key
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# A button of a game controller, as a switch. $number = its number (1, 2, …).
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# Used inside sentences.
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access-gamepad-button = gamepad button { $number }
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# A touch on the screen, used as a switch. Used inside sentences.
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access-tap = a tap on the board
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# Toast and screen-reader message when a change to the switches was refused
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# because the person would be left with no switch to choose with.
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access-refused-select = Not changed: no switch would be left to select with.
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# Same, when no switch would be left to move the scanning highlight.
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access-refused-move = Not changed: no switch would be left to move the highlight.
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# Same, short, for any other refused change.
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access-refused = Not changed.
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