Commit the WAI standard source: a content + capability-dispatch standard
whose thesis is "carries whatever it can reconstruct, verifies whatever
it carries." Source only — large vendored/model assets and build output
are gitignored.
Reconstruct classes (each: spec + conformance corpus + in-tab browser
sink that re-derives the corpus hash, one wai.det.fixed64 fixed-point
floor, one *-equivalence apiece):
- interactive worlds (replay-equivalence) + 3 sim registrants,
multiplayer over a relay, session receipts, glTF + real SPZ assets
- spatial audio (mixdown-equivalence)
- haptics (sample-equivalence)
- state-feeds (replay-equivalence, non-physics sim)
- avatars / digital humans (pose-equivalence) + telepresence over the relay
- volumetric / 4D splats (frame-state-equivalence) + WebGPU EWA render,
real-SPZ-derived clip
Verify half (lever 4):
- asset provenance: a signed, energy-accounted lineage for opaque
captured content WAI does not reconstruct; tamper-evident, in-tab.
Cross-cutting: JWP receipt profiles per class; a native energy meter
(IOReport via macmon, no sudo) emitting receipts with REAL measured
joules; the learned-image/neural codec family and JPEG AI entropy port
from earlier work.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
1.6 KiB
Spatial-Audio Conformance Corpus
Vectors for the spatial-audio extension's mixdown-equivalence
criterion: given the same wai.audio.scene and the same declared output
layout, a conforming sink MUST produce the identical canonical PCM,
hence the identical BLAKE3 — on every machine, no tolerance parameter.
The audio counterpart of replay-equivalence.
All vectors mix to the mandatory stereo floor under the
wai.det.fixed64 numeric profile, wai.audio.pan.sqrt_constpower pan,
wai.audio.dist.inverse_clamped distance. Sources are deterministic
synthetic tones (no clock, no entropy); in a real sink they'd be decoded
wai.audio.* assets — the corpus provides the decoded mono PCM so each
vector isolates the one new thing, the deterministic mixdown.
Layout
vectors/<name>.wscn— the scene container (contract + object table + asset table).vectors/<name>.sources.bin— the decoded mono sources:n u32 | n × (hash[32], len u32, i16le[len]), sources in hash order.expected_hashes.json— per scene:scene_hash,layout, and the expectedmixdown_hash.
Vectors:
stereo_pair— two static sources, hard-left + hard-right.distance— one source placed near vs. far (inverse-clamped atten).moving— a source whose keyframed trajectory sweeps left→right.
Running
cd ../wai-rs
cargo run --features audio_scene --bin wai_audio_vectors -- verify ../audio-conformance
cargo run --features audio_scene --bin wai_audio_vectors -- gen ../audio-conformance # regenerate
Pass = hash equality. A failed vector is a conformance failure of the file or the sink — report it failed, never approximately right.