Commit the WAI standard source: a content + capability-dispatch standard
whose thesis is "carries whatever it can reconstruct, verifies whatever
it carries." Source only — large vendored/model assets and build output
are gitignored.
Reconstruct classes (each: spec + conformance corpus + in-tab browser
sink that re-derives the corpus hash, one wai.det.fixed64 fixed-point
floor, one *-equivalence apiece):
- interactive worlds (replay-equivalence) + 3 sim registrants,
multiplayer over a relay, session receipts, glTF + real SPZ assets
- spatial audio (mixdown-equivalence)
- haptics (sample-equivalence)
- state-feeds (replay-equivalence, non-physics sim)
- avatars / digital humans (pose-equivalence) + telepresence over the relay
- volumetric / 4D splats (frame-state-equivalence) + WebGPU EWA render,
real-SPZ-derived clip
Verify half (lever 4):
- asset provenance: a signed, energy-accounted lineage for opaque
captured content WAI does not reconstruct; tamper-evident, in-tab.
Cross-cutting: JWP receipt profiles per class; a native energy meter
(IOReport via macmon, no sudo) emitting receipts with REAL measured
joules; the learned-image/neural codec family and JPEG AI entropy port
from earlier work.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
1.2 KiB
1.2 KiB
Haptics Conformance Corpus
Vectors for the haptics extension's sample-equivalence criterion:
given the same wai.haptic.signal, a conforming sink MUST reconstruct
the identical canonical u8 buffer (per-channel interleaved
[intensity, sharpness]), hence the identical BLAKE3 — on every
machine, no tolerance parameter. The touch counterpart of
replay/mixdown-equivalence, with the tick replaced by the haptic sample.
All vectors reconstruct in the wai.det.fixed64 floor (Fx linear
interpolation of the keyframed envelope → u8). Signals are
self-contained (no external sources), so each vector is just a .whap
file + its expected signal_hash.
Layout
vectors/<name>.whap— theWHAPcontainer (contract + channel signals).expected_hashes.json— per signal:channelsandsignal_hash.
Vectors:
ramp— intensity 0→1 over the duration.thud— full sharp hit, decaying.dual_pulse— two channels (dual-rumble): a strong pulse + a soft steady channel.
Running
cd ../wai-rs
cargo run --features haptic --bin wai_haptic_vectors -- verify ../haptic-conformance
cargo run --features haptic --bin wai_haptic_vectors -- gen ../haptic-conformance # regenerate
Pass = hash equality.