open-standards/aac/aac-rs/crates/aac-web/i18n/en/edit-bar.ftl
Transaction Science f76d102e3f Merge aac/scenes-finder into aac/ui-i18n: the way to a word on a visual scene, Label in Name, "button" in Find a word and the cell editor's "Words it says", with their English in the catalogue
What came in (aac/scenes-finder after aac/integ-1015, ef4849e1..bb50440b):

- 813ed5b2: the way to a word on a visual scene, drawn on the hotspot's
  own shape (scene_board.rs, main.css), its press recorded by how it was
  made, a switch's pass starting at it (finder.rs scan_place through
  scenes.rs); finder tests in aac-core and aac-web, tests/scene_finder.rs.
- a655988c: the pass a press starts begins at the place the way presses
  next (shell.rs, scan.rs).
- bb50440b: the way's outline narrows on a small hotspot; its pulse keeps
  3:1 against its halo, in every theme.
- 5fe3ce0b: every control's name contains the words it shows (WCAG 2.5.3).
- a6d99644: Find a word says "button" for a board's button, not "key".
- 597d73d3: the cell editor's "Words it says" field is labelled as named;
  when to fill it in is its description.
- 7a841d53: the Reach hint, here already as 1e097be6.
- c64896fe: the page-set docs cite SPEC §3 item 3 and §3.1 item 3 (in
  comments: the page-set catalogue is unchanged).

Conflicts, settled with the features' behaviour and the catalogue's lookups:

- edit_bar.rs, navigation_bar.rs, voice_banking.rs (2), voice_offer.rs:
  the lookups stay; the new names are their messages' English
  (edit-bar-outline-name, navigation-bar-sequence-start-again-name,
  voice-banking-put-on-board-name, voice-banking-purge-name,
  voice-offer-hear-name).
- word_finder.rs (6): the lookups stay, with the feature's comment.
  word-finder-no-key, -no-way and -no-way-not-in-scan say "button";
  word-finder-add-nav and -add-nav-name are both "Add Back, Home and Help
  to my scan"; word-finder-open-name is "Open board: { $board }".
- cell_editor.rs (2): the field's label and name stay messages, with the
  feature's aria-describedby. cell-editor-words-said is now "Words it
  says"; the description under it is a new message,
  cell-editor-words-said-hint. The hide checkbox's name follows a
  hotspot: cell-editor-hide-hotspot-name, new.
- page_sets.rs (2): the Add button's name follows whether the set was
  added before, as the feature has it: page-sets-add-name, or the new
  page-sets-add-another-name (through tr_args; ts_with's import goes).
- scene_settings.rs: the Reach hint stays the catalogue's (1e097be6 has
  7a841d53's English).

English: 3 new messages, 12 with new English (ids kept, for the
english-changed round), none removed. The notes of the changed names say
that each starts with the control's words, word for word.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 10:10:40 -04:00

76 lines
4.6 KiB
Text

# The edit bar: shown in place of the word suggestions while Edit mode is on
# (a partner or the person changes the boards). It is narrow: keep its labels
# short.
# Edit bar: the screen-reader name of the bar of editing buttons, and its title
# (after a pencil icon) while Edit mode is on. Short.
edit-bar-editing = Editing
# Edit bar, in the title's place, when a tap is one of the person's switches
# (switch scanning): why tapping a word does not edit it, and how to edit by
# tapping. "Settings → Access Method" and "Touch" are the names of a setting and
# of its value as Settings shows them.
edit-bar-taps-are-a-switch = A tap is the switch here, so tapping a word doesn't edit it. To edit by tapping, set Settings → Access Method to Touch while you edit.
# Edit bar: follows the title "Editing" directly, on wide screens only (hidden on
# narrow ones), so together they read "Editing: tap a word to change it". Keep
# the leading colon (or what your language puts there).
edit-bar-hint = : tap a word to change it
# Edit bar, on a scene (a photo or picture with hotspots: places on it that say
# or do what a word does): the same place as edit-bar-hint, after "Editing",
# when the partner has tapped one corner of a box to mark a hotspot. Keep the
# leading colon.
edit-bar-hint-corner = : tap the opposite corner of the thing on the picture
# Edit bar, on a scene, while a hotspot is being marked again (moved) by a drag
# across the picture. Keep the leading colon.
edit-bar-hint-mark-again = : drag across the picture to mark the hotspot again
# Edit bar, on a scene, while a hotspot is being marked again by drawing round
# the thing (the Outline button is on). Keep the leading colon.
edit-bar-hint-mark-again-outline = : draw round the thing on the picture to mark the hotspot again
# Edit bar, on a scene: how to mark a new hotspot (a drag across the picture)
# and how to change one, or one of the scene's words. Keep the leading colon.
edit-bar-hint-scene = : drag across the picture to mark a hotspot; tap one, or a word, to change it
# Edit bar, on a scene, with the Outline button on: how to mark a new hotspot
# by drawing round a thing, and how to change one. Keep the leading colon.
edit-bar-hint-scene-outline = : draw round a thing on the picture to mark a hotspot; tap one, or a word, to change it
# Edit bar: the screen-reader name of the Undo button.
edit-bar-undo-name = Undo the last change
# Edit bar, on a scene: the screen-reader name of the Outline button (a toggle),
# which makes a drag mark a hotspot by drawing round the thing. It starts with
# the button's label (edit-bar-outline), word for word, then says what it does.
edit-bar-outline-name = Outline: mark hotspots by drawing round them
# Edit bar, on a scene: the tooltip of the same button.
edit-bar-outline-title = Mark hotspots by drawing round them, not by a box
# Edit bar, on a scene: the label of the same button (hidden on narrow screens).
# Short.
edit-bar-outline = Outline
# Edit bar, on a scene: the screen-reader name of the button that stops marking a
# hotspot again (its label is edit-bar-stop-marking).
edit-bar-stop-marking-again-name = Stop marking the hotspot again
# Edit bar, on a scene: the button that stops marking a hotspot (after a first
# corner was tapped, or while one is marked again); also its screen-reader name
# after a first corner. Short.
edit-bar-stop-marking = Stop marking
# Edit bar: the tooltip of the Undo button. $what = what the last change was, in
# the app's words, each translated on its own as a phrase that completes
# "Undo …" (for example "renaming the board to Food", "adding “hello”",
# "deleting the board Food").
edit-bar-undo-title = Undo { $what }
# Edit bar: the tooltip of the Undo button when there is nothing to undo.
edit-bar-nothing-to-undo = Nothing to undo
# Edit bar: the label of the Undo button (hidden on narrow screens). Short.
edit-bar-undo = Undo
# Edit bar: the screen-reader name of the button that shows the hidden words for
# now, or hides them again (a toggle).
edit-bar-show-hidden-name = Show hidden words
# Edit bar: the tooltip of the same button.
edit-bar-show-hidden-title = Show hidden words for now
# Edit bar: the label of the same button (hidden on narrow screens). Short.
edit-bar-hidden = Hidden
# Edit bar: the label and screen-reader name of the button that opens the Boards
# panel. Short.
edit-bar-boards = Boards
# Edit bar: the tooltip of the Boards button: what the Boards panel does.
edit-bar-boards-title = Boards: add, rename, delete, the home board
# Edit bar: the screen-reader name of the Done button, which ends Edit mode.
edit-bar-done-name = Done editing
# Edit bar: the label of the button that ends Edit mode. Short.
edit-bar-done = Done