open-standards/wai/extensions/spatial-audio.md
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wai: reader limits for the extension formats' durations
A score, haptic signal, audio scene, splat4d clip or film declares its length in its
contract, and rendering allocates in proportion: a score's mixdown allocated `duration`
samples outright, a haptic channel `duration` × 2 bytes, a scene's stereo mix 20 bytes a
sample, and the splat4d and film receipts a hash a frame. Nothing bounded the
declaration, so a few bytes could ask a renderer for more memory than any machine has.
SECURITY.md recorded it as a gap when the fuzzing PR found the reader-side reservations.

Each extension's contract section (score, haptics, spatial-audio, volumetric,
linear-film and its reel) now has a reader limit shared with SPEC §2, through a new
always-on module `wai::limits`:
- score and haptics: `duration × channels` at most 2^27 samples;
- audio scene: `duration` at most 2^26, so the stereo floor is at most 2^27 samples;
- splat4d `n_frames`, film `frames`, a reel's shots together: at most 2^20 frames.
A reader may refuse past them (`duration_too_long`) when it reads the contract, before
anything is rendered; a conforming encoder writes none.

The film schedule's tick, `start_tick + f × ticks_per_frame`, wrapped in release builds
and panicked in debug ones. A reader must now refuse a schedule whose last tick passes
2^64 - 1 (a film's, and each shot's of a reel); `Film::frame_tick` saturates and
`Reel::frame_tick` uses checked arithmetic.

tests/extension_duration_limits.rs rewrites a committed vector of each format to declare
exactly its limit (it reads) and one past it (refused by name), and checks the film
schedule ending at 2^64 - 1 (reads) and past it (refused). Falsified: with the readers
as they were, all three tests fail. The world, audio, haptic, splat4d, score and film
corpora verify unchanged; the 275 lib tests with the container features pass. CI runs
the test beside container_reservations on every leg.

SECURITY.md drops the gap and keeps the one this exposes: replaying a world to a far
tick costs time in proportion (memory is bounded, time is not).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 11:07:16 -04:00

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WAI Extension: Object-Based Spatial Audio

Status: Draft. Phase 1 of the cargo roadmap. The audio analog of interactive-worlds: ship sound objects + a scene, render to the listener's own layout. Conformance is mixdown-equivalence (bit-exact PCM for a declared layout), the audio counterpart of replay-equivalence. Reference impl: the audio_scene feature of wai-rs (mixer + receipt); conformance corpus: audio-conformance/; live sink: /audio. Keywords MUST, MUST NOT, SHOULD, MAY are RFC 2119/8174.

1. Scope and model

A wai.audio.scene object describes a set of audio objects — each a content-addressed source plus a position trajectory and gain — that a sink renders to its own speaker layout. Today's audio ships a fixed channel mix (stereo, 5.1); this ships the scene and lets the sink make the mix it can actually play. It is lever 3 (instructions-at-the-sink) for hearing.

In scope: the scene container, the deterministic mixdown render contract, the mixdown-equivalence conformance criterion, the fallback floor, and the receipt profile.

Out of scope: a transport; the source codecs (sources are ordinary wai.audio.* WAI objects, decoded by the existing path); HRTF design (an HRTF is named as a requirement-of-existence, never shipped).

Relationship to the core spec: this mirrors interactive-worlds exactly. A scene is a content-addressed artifact; sources are content-addressed WAI assets (§4.1 discipline, domain wai:asset\x01); the render is deterministic under a declared numeric profile; receipts are a JWP group profile. media takes the informational value "audio-scene"; the capability wai.audio.scene is authoritative.

2. Container (WSCN)

"WSCN" | u16 n_sections | section table | sections
        | n × (u8 kind, u32 off, u32 len), 8-byte-aligned bodies
kind section required
0x01 scene contract (canonical JSON) REQUIRED
0x02 object table REQUIRED
0x03 asset table (§4.1, the source wai.audio.* objects) REQUIRED
0x04 seal: duration + final mixdown hash + Ed25519 sig OPTIONAL (a sealed scene pins its reference mix)

Unknown section kinds MUST be ignored (forward compat within MINOR).

2.1 Scene contract (canonical JSON)

{
  "sample_rate": 48000,
  "numeric":     "wai.det.fixed64",
  "pan_law":     "wai.audio.pan.sqrt_constpower",
  "distance":    "wai.audio.dist.inverse_clamped",
  "duration":    240000,
  "floor_layout":"stereo"
}

numeric is the same Q32.32 fixed-point floor as worlds — the mixdown is bit-exact on every machine. floor_layout (stereo) is the mandatory render target; richer layouts (5.1, binaural@<hrtf-id>) are OPTIONAL and, for binaural, perceptual (the HRTF is a requirement-of-existence, not bit-exact across HRTFs).

Reader limit. A reader MUST NOT refuse a scene for its length while duration is at most 67 108 864 (2²⁶): its stereo floor mixdown is then at most 2²⁷ samples, the audio limit of SPEC §2. It MAY refuse one past it (duration_too_long), when it reads the contract, before it renders anything. A richer layout is a render the sink chooses, at its own cost. A conforming encoder writes no scene past the limit.

2.2 Object table

n_objects u32, then per object:

source_hash (32 B)        // content hash of a wai.audio.* WAI envelope (asset table)
gain        (i64 Fx)
n_keys      (u16)
keys: n × ( pos_sample u64 | x i64 | y i64 | z i64 )   // listener-relative position, Fx metres

Position between keyframes is linear-interpolated in Fx (so it is reproducible). One keyframe ⇒ a static source.

3. Render contract (mixdown)

For output channel c and sample t, in Fx:

out[c][t] = Σ_objects  src_o[t] · gain_o · dist_atten(|p_o(t)|) · pan_gain(p_o(t), c)
  • src_o[t]: object o's source as mono PCM at sample_rate. v0 requires sources already at sample_rate (a deterministic resampler is a registered sub-detail, not yet in the reference impl).
  • dist_atten(d) = 1 / (1 + d) clamped to [0,1] (inverse_clamped), where d = sqrt(x² + y² + z²).
  • pan_gain for sqrt_constpower stereo — chosen to be exactly computable in the Fx floor (sqrt only, no transcendental tables): pan = clamp(x / (|x| + |z|), -1, 1) (0 when |x|+|z|=0), then gL = sqrt((1 - pan)/2), gR = sqrt((1 + pan)/2) — constant power (gL² + gR² = 1).
  • Accumulate in Fx, then quantize to the canonical output (interleaved i16 LE) by round-half-away-from-zero in integer space.

4. Conformance — mixdown-equivalence

Given the same scene and the same declared output layout, a conforming sink MUST produce the identical canonical PCM, hence the identical BLAKE3 over it — on every machine, with no tolerance parameter.

mixdown_hash = BLAKE3("wai:audio-mixdown\x01" || layout_id || pcm_i16le)

The mixdown is a function of the sources' decoded PCM, so the hash is portable only as far as that PCM is. A source whose capability promises the same bytes on every sink (wai.audio.flac, an integer codec) keeps it portable; a source decoded through a codec whose standard conforms decoders to a tolerance (wai.audio.opus, SPEC §7, StandardTolerance) may decode differently on two conforming sinks, and then so does the mixdown. The reference registry reports this: codecs::is_cross_decoder_exact("wai.audio.scene") is false, because a scene's payload names its sources by hash and not by capability, and codecs::is_cross_decoder_exact_with_sources is true once the capability of every source envelope is known and each promises the same bytes on every sink. It answers false when it cannot tell: when no source is given (a scene with no objects included), or when a source is not a wai.audio.* capability (§2.2).

The stereo floor is mandatory and bit-exact. binaural@<hrtf> is perceptual (conformance is similarity, not bytes — a sink advertising it states the metric, like the wai.semantic.* path). The conformance corpus ships scenes + the expected stereo mixdown hash; pass = hash equality.

5. Fallback floor

model_requirement.fallback SHOULD name wai.audio.opus (or flac), and the encoder SHOULD ship the WAI2 multi-rendition form: the scene plus a pre-rendered stereo recording. A sink without the scene runtime plays the recording. Scene-capable sinks render to their real layout; below-floor sinks hear a fixed mix — both opened one envelope.

6. Session receipts (JWP profile)

A render session receipts as a JWP group (jwp-receipts.md) — the worlds SessionReceipt transposed to audio (SceneReceipt in the reference impl):

  • identity scene_hash = BLAKE3("wai:audio-scene\x01" || contract_bytes || object_table_bytes) (the world_hash analog).
  • the group's objects = the rendered mix's PCM blocks (fixed span of frames), each BLAKE3("wai:audio-block\x01" || block_index || i16le), Merkle-bound with JWP's exact leaf/node domains.
  • one Ed25519 signature (verified as SPEC §7 Signatures requires) over a profile payload carrying scene_hash, the Merkle root, the block list, work_mac (= output samples × objects mixed — exact, signed) and joules_micro (carried; the native wai_world_meter pattern supplies a measured figure, 0 if unmetered), with the figure's acquisition class as an optional signed label (energy-measurement §2.8) — absent, the receipt keeps its legacy bytes and the figure is unlabelled.
  • parent_receipt_hash chains successive renders into an append-only signed timeline, exactly as worlds' receipts do.

Appendix — why this is the first cargo class

Mixdown-equivalence is replay-equivalence with the tick replaced by the audio sample; the Fx floor, the content-addressed assets, the seal, the receipt profile, and the fallback floor are all reused verbatim. A spatial-audio scene is, structurally, a world whose "sim" is a mixer, so the interactive-worlds rules carry over to a second sense.